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  1. you can edit it in any editor, if you do so, please insert the following code:

    Code Block
    	<key>CFBundleURLTypes</key>
    	<array>
    		<dict>
    			<key>CFBundleURLName</key>
    			<string>***</string>      //please change *** to your URL name, not so important
    			<key>CFBundleURLSchemes</key>
    			<array>
    				<string>***</string>  //very important, please replace 
    			</array>
    		</dict>
    	</array>
  2. Or you can edit this in xcode, add an item into Info.plist, named "URL types", expand "Item 0" under "URL types", and add two items: "URL identifier", "URL Schemes".

    For "URL identifier", assign your identifier, and for "URL Schemes", add a new item within it named "Item0", REGISTER A UNIQUE URL SCHEME FOR YOUR APP, VERY IMPORTANT!

    It should be like the following:

     

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How to use the different Files in the Library Package

FileDescription
spring-appsensor-device.aThis is the version that has been compiled with ARM support and which is intended for execution on iOS devices
spring-appsensor-simulator.aThis is the version that has been compiled with x86 support and which is intended for execution on iOS simulator
spring-appsensor-fat.aThis is a combined version of the two libraries above, which can be executed on both, iOS devices and iOS simulator
because it contains code for ARM and x86 execution.
This file is called "fat" as it is roughly double the size (because it combines both versions).


Note

If size does not matter for the app, the "fat" version is the carefree option to be used for execution on simulator and real devices.