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Streaming Measurement in iOS

This chapter describes the basic use of the sensor for the measurement of streaming content.


Properties of the Library

PropertyDefaultDescription
trackingtrue

If this property is set to false, no requests are sent to the measuring system  

offlineModefalse

If this property is set to true, requests to the measuring system pass through a persistent ringbuffer.

debugfalseIf the value is set to true, the debug messages are issued by the library 
timeout10Timeout Setting for the HTTP-Request


Lifecycle of the Measurement

This chapter explains step by step  the use of the sensor and the measurement of streaming content . The following steps are necessary in order to measure a content.

  1. Generating the sensor
  2. Implementation of the adapter
  3. Beginning of the measurement
  4. End of the measurement


Generating the Sensor

When you start the app the sensor must be instantiated once. It is not possible to change the site name or the application name after this call.

Code Block
cpp
cpp
KMA_SpringStreams *spring = [KMA_SpringStreams getInstance:@"sitename" a:@"TestApplication"];


Note

The site name and application name is specified by the operator of the measurement system.


From this point on, the method getInstance must be used .

Code Block
cpp
cpp
KMA_SpringStreams *spring = [KMA_SpringStreams getInstance];


Implementation of the Adapter

In principle it is possible to measure any media library with an adapter, that is available within an app to use streaming content .


Therefore the protocol Meta and the interface StreamAdapter must be implemented. The meta object supplies the information regarding the used player, the player version and the screen size.

The library must be able to read continuously the current position on a stream in seconds or  the current position of player. 
 

Code Block
languagecpp
linenumberstrue
@interface KMA_Player_Meta : NSObject<NSCoding, NSCopying> {
}
@property (retain,readwrite) NSString *playername;
@property (retain,readwrite) NSString *playerversion;
@property (assign,readwrite) int screenwidth;
@property (assign,readwrite) int screenheight;

@end

@protocol KMA_StreamAdapter
@required
-(KMA_Player_Meta*) getMeta;
-(int) getPosition;
-(int) getDuration;
-(int) getWidth;
-(int) getHeight;
@end

Beginning of the Measurement

This chapter explains step by step how a streaming content is transferred to the library for the measurement.


Info

In the library an adapter for class AVPlayerViewController from the AVKit ramework is settled.

The source code for this implementation can be found in Anhang A and in the library.


The following code block shows an example for the use of the library.

Code Block
cpp
cpp
...
@property (strong,nonatomic) AVPlayerViewController *player;
...

player = [[AVPlayerViewController alloc] init];
player.player = [AVPlayer playerWithURL:url];

self.player.view.frame = self.videoPlaceholder.frame;
[self.view addSubview:self.player.view];

KMA_MediaPlayerAdapter *adapter = [[KMA_MediaPlayerAdapter alloc] adapter:self.player];
//Call track to track the video player

NSMutableDictionary * atts = [[NSMutableDictionary alloc] init];
[atts setObject:@"live/iOS/teststream" forKey:@"stream"]; //mandatory
// [atts setObject:@"test" forKey:@"cq"]; //optional see implementation guideline
// [atts setObject:@"1369" forKey:@"vt"]; //optional see implementation guideline
// [atts setObject:@"testSiteName" forKey:@"sitename="]; //optional see implementation guideline
Stream *stream = [self.spring track:adapter atts:atts];
[atts release];
...

First, the player and the object needs to be instantiated, that is able to deliver the current position on a stream in seconds. In the second step the adapters must be produced, which implements this requirement accurately.

  Then an NSDictionary is generated in order to formulate more detailed information about the stream.   Therefore the attribute stream must always be specified


Info

The attribute stream is always required and must be specified for each measurement

Next, the method track  is called with the adapter and the description property of the stream. From this point on, the stream is measured by the library as long as the application remains in foreground  and the measured data are cyclically transmitted to the measuring system.

When the application goes into the background , all measurements are stopped and closed, i.e. when the application comes to the foreground again, the method track must be called again.

Info

A stream is measured as long as the application is in the foreground. When the application goes into the background, the current status is transmitted to the measurement system and the measurement stopsIf the stream should be measured again, when the application will come back to the foreground, the method track must be called again.


End of the Measurement

After the measurement of a stream has been started, this stream is measured by the sensor. The measurement can be stopped by calling the method stop on the stream object. All measurements will be automatically stopped by the library, when the application goes into the background.

Code Block
cpp
cpp
// start streaming measurement
Stream *stream = [spring track:adapter atts:atts];
...
// stop measurement programmatically
[stream stop];


Info

If the stream should be measured again, when the application comes to the foreground or after the method stop has been called, the method track must be called again.


Foreground- and Background Actions


Info

Once the application is in the background all measurements in the library are stopped, i.e. when the application goes to the foreground, the measurement on a stream must be restarted.


Ending the application

If the application is closed, the method unload can be called. This call sends the current state of the measurements to the measuring system and then terminates all measurements. This method is automatically called by the library, when the application goes into the background.

Code Block
cpp
cpp
...
[[KMA_SpringStreams getInstance] unload];


Appendix A

Anchor
Anhang A
Anhang A

In the following example, the adapter has been implemented for the media player from the standard API.

Code Block
//
//  KMA_MediaPlayerAdapter.m
//  KMA_SpringStreams
//
//  Created by Frank Kammann on 26.08.11.
//  Copyright 2011 spring GmbH & Co. KG. All rights reserved.
//

#import "KMA_SpringStreams.h"

/**
 * Implementation of a KMA_StreamAdapter.
 * 
 * @see KMA_StreamAdapter
 */
@implementation KMA_MediaPlayerAdapter

AVPlayerViewController *controller;
KMA_Player_Meta *meta;

/**
 * Initialize the adapter with the MPMoviePlayerController
 *
 * @see http://developer.apple.com/library/ios/#documentation/mediaplayer/reference/MPMoviePlayerController_Class/Reference/Reference.html
 * 
 */
- (KMA_MediaPlayerAdapter*)adapter:(AVPlayerViewController *)player {
    //if (self) {
        meta = [[KMA_Player_Meta alloc] init];
        meta.playername = @"AVPlayerViewController";
        controller = player;
    //}
    return [super init];
}

/**
 * Returns the meta object.
 *
 * @see MediaPlayerMeta
 */
- (KMA_Player_Meta*) getMeta {
    return meta;
}

/**
 * Returns the current position on the KMA_Stream in seconds by calling
 * the method MPMediaPlayback.currentPlaybackTime
 *
 * @see http://developer.apple.com/library/ios/#documentation/mediaplayer/reference/MPMediaPlayback_protocol/Reference/Reference.html#//apple_ref/occ/intf/MPMediaPlayback#
 */
- (int) getPosition {
    int position = CMTimeGetSeconds(controller.player.currentItem.currentTime);
    // in initialize phase in controller this value is set to -2^31
    if(position < 0) position = 0;
    return position;
}

/**
 * Returns the duration of the KMA_Stream in seconds by calling
 * the method MPMediaPlayback.duration.
 *
 */
- (int) getDuration {
    return CMTimeGetSeconds(controller.player.currentItem.duration);
}

/**
 * Returns the width by the controller view.
 *
 * @return contoller.view.bound.size.width
 */
- (int) getWidth {
    return controller.view.bounds.size.width;
}

/**
 * Returns the height by the controller view.
 *
 * @return contoller.view.bound.size.height
 */
- (int) getHeight {
    return controller.view.bounds.size.height;
}

@end



@implementation KMA_Player_Meta

/**
 * Returns the player name
 *
 * @return the string "MediaPlayer"
 */
@synthesize playername;

/**
 * Returns the player version.
 * The itselfs has no version so the system version is delivered.
 *
 * @see http://developer.apple.com/library/ios/#documentation/uikit/reference/UIDevice_Class/Reference/UIDevice.html
 *
 * @return The version my calling [UIDevice currentDevice].systemVersion
 */
@synthesize playerversion;

/**
 * Returns the screen width my calling the method
 * [[UIScreen mainScreen] bounds].screenRect.size.width
 *
 * @see http://developer.apple.com/library/ios/#documentation/uikit/reference/UIScreen_Class/Reference/UIScreen.html
 *
 * @return the width
 */
@synthesize screenwidth;

/**
 * Returns the screen width my calling the method
 * [[UIScreen mainScreen] bounds].screenRect.size.height
 *
 * @see http://developer.apple.com/library/ios/#documentation/uikit/reference/UIScreen_Class/Reference/UIScreen.html
 *
 * @return the height
 */
@synthesize screenheight;

- (id) init {
    self = [super init];
    if (self) {
        self.playername = @"iOS Player";
        self.playerversion = [UIDevice currentDevice].systemVersion;
        
        CGRect screenRect = [[UIScreen mainScreen] bounds];
        self.screenwidth = screenRect.size.width;
        self.screenheight = screenRect.size.height;
    }
    return self;
}

- (id) copyWithZone:(NSZone *)zone {
    id copy = [[[self class] alloc] init];
    
    if (copy) {
        // Copy NSObject subclasses
        [copy setPlayername:[self.playername copyWithZone:zone]];
        [copy setPlayerversion:[self.playerversion copyWithZone:zone]];
        
        // Set primitives
        [copy setScreenwidth:self.screenwidth];
        [copy setScreenheight:self.screenheight];
    }
    return copy;
}

- (NSString *)description {
    return [NSString stringWithFormat:@"Meta pl=%@ plv=%@ sx=%ld sy=%ld",
            self.playername,
            self.playerversion,
            (long)self.screenwidth,
            (long)self.screenheight];
}

- (void)encodeWithCoder:(NSCoder *)encoder {
    [encoder encodeObject:self.playername forKey:@"playername"];
    [encoder encodeObject:self.playerversion forKey:@"playerversion"];
    [encoder encodeInt:self.screenwidth forKey:@"screenwidth"];
    [encoder encodeInt:self.screenheight forKey:@"screenheight"];
}

- (id)initWithCoder:(NSCoder *)decoder {
    self.playername = [decoder decodeObjectForKey:@"playername"];
    self.playerversion = [decoder decodeObjectForKey:@"playerversion"];
    self.screenwidth = [decoder decodeIntForKey:@"screenwidth"];
    self.screenheight = [decoder decodeIntForKey:@"screenheight"];
    return self;
}

@end
 

Implementation of the URL Scheme in iOS

Generally for spring measuring purpose, only some modifications need to be applied in your App, if a Panel App is used in your market. 
(This blog may assist your implementation):

Register the URL Scheme accordingly. 

In order to register your URL Scheme into your iOS App, you need to edit the Info.plist file under the "Supporting Files" in your project folder, two ways:

  1. you can edit it in any editor, if you do so, please insert the following code:

    Code Block
    	<key>CFBundleURLTypes</key>
    	<array>
    		<dict>
    			<key>CFBundleURLName</key>
    			<string>***</string>      //please change *** to your URL name, not so important
    			<key>CFBundleURLSchemes</key>
    			<array>
    				<string>***</string>  //very important, please replace 
    			</array>
    		</dict>
    	</array>


  2. Or you can edit this in xcode, add an item into Info.plist, named "URL types", expand "Item 0" under "URL types", and add two items: "URL identifier", "URL Schemes".

    For "URL identifier", assign your identifier, and for "URL Schemes", add a new item within it named "Item0", REGISTER A UNIQUE URL SCHEME FOR YOUR APP, VERY IMPORTANT!

    It should be like the following:



How to use the different Files in the Library Package

FileDescription
spring-appsensor-device.aThis is the version that has been compiled with ARM support and which is intended for execution on iOS devices
spring-appsensor-simulator.aThis is the version that has been compiled with x86 support and which is intended for execution on iOS simulator
spring-appsensor-fat.aThis is a combined version of the two libraries above, which can be executed on both, iOS devices and iOS simulator
because it contains code for ARM and x86 execution.
This file is called "fat" as it is roughly double the size (because it combines both versions).


Note

If size does not matter for the app, the "fat" version is the carefree option to be used for execution on simulator and real devices.

Include Page
Tutorial on how to import KMA measurement Objective-C library into Swift project
Tutorial on how to import KMA measurement Objective-C library into Swift project